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We did not want the view to become too cluttered. Thus, parts of the simulation like traffic signs or vehicle information are only drawn on demand. They can be toggled in this part. The explanation of the toggled descriptions can be found on the bottom of this page. Please note that the view below might be outdated (more toggles might exist), but it still works the same way.

Obstacles and IDs

The loaded Commonroad scenario may define obstacles. The obstacle ID set in Commonroad is interpreted as the ID of the vehicle in the scenario. This is especially important if you choose to use the movement defined for the obstacle to be used as trajectory for a real vehicle. In this case, the real vehicle with the same ID will respond to the message.

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Additional information about the goal states are shown at the bottom of the Commonroad-Tab.

Lanelet Information

Additional information about the lanelets are shown below the goal information. The lanelet IDs can be toggled to know which lanelet the information belongs to.

Image Added

Most information that are not visible in this table are visible implicitly or explicitly on the MapView (and / or can be toggled as additional information). 

Using Commonroad as Part of the Simulation

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Info
titleObstacles disappear

As soon as you press Deploy, the obstacles disappear. This is done on purpose! The obstacle simulation, as all other simulation, is performed as soon as the lab simulation is started in the Timer Tab. As soon as the timer is started, the obstacles will reappear.

Further information

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Descriptions for obstacles, lanelets etc. use few latters to save space. Their meaning is explained here.

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SymbolMeaning
EPose is exact
IPose is not exact
MObstacle is moving
SObstacle is static
UnkUnknown obstacle
CarObstacle is a car
TruckObstacle is a truck
BusObstacle is a bus
MCycleObstacle is a motorcycle
BCycleObstacle is a bicycle
PedObstacle is a pedestrian
PrioObstacle is a priority vehicle
TrainObstacle is a train
TaxiObstacle is a taxi
ConstrObstacle is a construction zone
ParkedObstacle is a parked vehicle
BoundaryObstacle is a road boundary
BuildingObstacle is a building (not on the road)
PillarObstacle is a pillar (should not be on the road)
MedianObstacle is a median strip in between lanes

Descriptions for Traffic Signs

The text drawn for traffic signs is taken from its definition in the commonroad Commonroad file:

Traffic Sign ID (list of additional values) Traffic Sign ID (list of additional values) Traffic Sign ID (list of additional values) ...

Descriptions for

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Descriptions for Goal States

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Goal States

ID (ID of the planning problem) - time when the goal should be reached (mean), v speed within the goal (mean)

Color Code for Obstacles

ColorMeaning
Filled OrangeDynamic obstacle with exact position
Filled VioletDynamic obstacle with inexact position
Orange Border, not filledNon-Dynamic obstacle (static or environment) with exact position
Violet Border, not filledNon-Dynamic obstacle (static or environment) with inexact position

Lanelet Orientation Arrows

ArrowheadMeaning
Arrow / TriangleGives the lanelet orientation. No user is allowed to use the lanelet in the other direction.
Circle / Point

At least one user is allowed to use the lanelet in both directions. The Lanelet information table,

given the ID of the Lanelet (if shown, which can be toggled), shows which user is allowed to use

the lanelet in both directions (e.g. a bicycle).

Lanelet Border Colors 

ColorMeaning
BlueLanelets are adjacent and have the same driving direction → Crossing this line should be allowed
BlackAll other lanelets
Light greyLanelets for which no_marking was defined. Is overwritten by blue in case of adjacency to another lanelet.


Info
titleLanelet Border Style

The Lanelet Border Style can be defined in the Commonroad file (e.g. dashed or broad). Unknown and no_marking are not easy to draw. Thus, unknown is drawn like any solid line, and no_marking is drawn in a transparent grey color. Both colors can be overwritten by blue in case of adjacency (this information is more important).