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We did not want the view to become too cluttered. Thus, parts of the simulation like traffic signs or vehicle information are only drawn on demand. They can be toggled in this part. The explanation of the toggled descriptions can be found on the bottom of this page.

Obstacles and IDs

The loaded Commonroad scenario may define obstacles. The obstacle ID set in Commonroad is interpreted as the ID of the vehicle in the scenario. This is especially important if you choose to use the movement defined for the obstacle to be used as trajectory for a real vehicle. In this case, the real vehicle with the same ID will respond to the message.

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We use different color codings for inexact positions of drawn obstacles, where obstacles with exact positions are orange. 

The descriptions Descriptions for obstacles, lanelets etc. use few latters to save space. Their meaning is explained here:.

Descriptions for Obstacles

SymbolMeaning
EPose is exact
IPose is not exact
MObstacle is moving
SObstacle is static
UnkUnknown obstacle
CarObstacle is a car
TruckObstacle is a truck
BusObstacle is a bus
MCycleObstacle is a motorcycle
BCycleObstacle is a bicycle
PedObstacle is a pedestrian
PrioObstacle is a priority vehicle
TrainObstacle is a train
ConstrObstacle is a construction zone
ParkedObstacle is a parked vehicle
BoundaryObstacle is a road boundary

Descriptions for Traffic Signs

The text drawn for traffic signs is taken from its definition in the commonroad file:

Traffic Sign ID (list of additional values) Traffic Sign ID (list of additional values) Traffic Sign ID (list of additional values) ...

Descriptions for Lanelets

SymbolMeaning
AccAccess Ramp
BicBicycle Lane
BusLBus Lane
BusSBus Stop
CouCountry
CroCrosswalk
DriDriveway
ExExit Ramp
HiHighway
IntInterstate
MaiMain Carriage Way
SidSidewalk
UnkUnknown
UnsUnspecified
UrUrban

Descriptions for Goal States

Goal info - time when the goal should be reached (mean), v speed within the goal (mean)